๐ŸŽด OFFICIAL DIGITAL SCORE SHEET

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Fast, automatic Super Kalooki scoring for 2โ€“10 players, with game history, direct result sharing and built-in promotions.

โšก Automatic totals ๐Ÿ† Lowest score leads ๐Ÿ’พ Auto-save โœ‰๏ธ Direct email sharing
Super Kalooki
33312720 3344183 3441529 TOTAL312732
๐Ÿ‘‘ Current leader: Player 2 โ€” 27
LIVE SCORE SHEET

Super Kalooki

Ready
Players0
Current LeaderNo scores yet
RuleLowest total wins
Philco Super Kalooki Score Sheet
OFFICIAL DIGITAL SCORE SHEET Super Kalooki
GAME HISTORY

Saved Games

Games saved in this Phase 1 build are kept on this browser. Cloud saving will be connected in the database phase.

JAMAICAN KALOOKI

Rules & How to Play

Philco Scores follows the nine-deal Jamaican contract version that matches the 333 โ†’ 4444 score sheet. House rules can differ, so agree on any table variations before play.

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Goal

Complete each deal's contract, get rid of your cards, and keep your cumulative score low. After all nine deals, the lowest total wins.

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Cards & Jokers

Kalooki uses multiple standard decks with jokers. Jokers are wild, but they have special restrictions in sets and runs.

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A โ€œ3โ€ = Set

Three or more cards of the same rank. Suits do not matter. A minimum set must contain at least two natural cards.

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A โ€œ4โ€ = Run

Four or more consecutive cards of the same suit. Aces can be high or low at the end of a run, but not in the middle.

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Your Turn

1) Draw from the stock or top discard. 2) Lay cards if allowed. 3) Finish by discarding one card. A joker is not discarded.

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First Lay

Your first lay must satisfy the full contract for that deal. After you are down, you may add cards to eligible melds on the table.

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Calling

Before laying down, you may call a discard out of turn. If allowed, take that discard plus one extra stock card. A player may call at most three times in a hand.

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Penalty +50

Philco's penalty button adds 50 points. In the referenced Jamaican rules, over-calling and an invalid contract are examples of 50-point penalties.

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Card Values

Joker 50 ยท Black Ace 15 ยท K/Q/J/10 = 10 ยท 2โ€“9 = face value ยท Red Ace = 1.

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Going Out

When a player gets rid of all their cards, the hand ends. Everyone else adds the value of cards left in hand to their running score.

9๏ธโƒฃ
THE NINE DEALS

Contracts at a glance

3339 cards3 sets
33410 cards2 sets + 1 run
34411 cards1 set + 2 runs
44412 cards3 runs
333312 cards4 sets
333413 cards3 sets + 1 run
334414 cards2 sets + 2 runs
344415 cards1 set + 3 runs
444416 cards4 runs
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QUICK START

How a hand flows

Draw โ†’ Meet the contract โ†’ Lay / tack โ†’ Discard โ†’ Go out โ†’ Count the cards left.